The other historic horror franchise to arrive on Vita is Silent Hill which took an unfortunate turn into dungeon crawling with Book of Memories – a decent game in its own right, but one many fans lamented as being too far removed from its roots. Still, with nothing else of a similar nature on Vita it’s still worth checking out to some degree. It released episodically on consoles before the full package arrived on Vita as a late port (courtesy of Gio Corsi’s Third Party Productions Team) – sadly, handled with very little care by Frima Studio who launched it with framerate and graphical issues that dulled the experience greatly. The first of these is Resident Evil Revelations 2 – sequel to the previously 3DS-only predecessor and side-story in the long running series that was more action-oriented than the earlier entries yet scarier than the newer games. I wouldn’t say there were any real genre-defining horror games that hit Vita, although there are a couple of historic franchises that saw new entries arrive to mixed results. Since then, home console horror games have tended towards more action-packed set-pieces (such as those seen in the later Resident Evil titles) but on handhelds they’ve stayed more grounded which has worked incredibly well thanks to the ability to be able to play in the dark with headphones to offer a truly immersive experience. First appearing in the early 80’s, the horror design template saw an explosion in popularity in the late 90’s (particularly with the shift to 3D graphics) establishing many mega-successful franchises such as Corpse Party, Fatal Frame, Resident Evil and Silent Hill that de-emphasised combat and focused on puzzle solving and avoiding enemies. Survival horror is a genre that has never really worked for me (I scare far too easily), but for many gamers it’s a firm favourite thanks to the creepy atmospheres, tense gameplay and twisting narratives on offer. from the EU or NA stores), as well as some commentary on how well those games run on Vita and whether they fill any missing gaps in the library. The articles will highlight all Vita-native games, as well as any backwards-compatible PSP and PS1 titles which can be downloaded in English (i.e. The twelfth in a series of articles I’m writing, looking at all the games available in a particular genre on Vita.
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